PROCEDURE ENABLING SIMULATION AND IN-DEPTH ANALYSIS OF OPTICAL EFFECTS IN CAMERA-BASED TIME-OF-FLIGHT SENSORS

PROCEDURE ENABLING SIMULATION AND IN-DEPTH ANALYSIS OF OPTICAL EFFECTS IN CAMERA-BASED TIME-OF-FLIGHT SENSORS

PROCEDURE ENABLING SIMULATION AND IN-DEPTH ANALYSIS OF OPTICAL EFFECTS IN CAMERA-BASED TIME-OF-FLIGHT SENSORS

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This paper presents a simulation approach for Time-of-Flight cameras to estimate sensor performance and accuracy, as well as to help understanding experimentally discovered effects.The main scope is the detailed simulation of the optical signals.We use a raytracing-based approach and use the optical path length as Servo the master parameter for depth calculations.

The procedure is described in detail with references to our implementation in Zemax OpticStudio and Python.Our simulation approach supports multiple and extended light sources Pants and allows accounting for all effects within the geometrical optics model.Especially multi-object reflection/scattering ray-paths, translucent objects, and aberration effects (e.

g.distortion caused by the ToF lens) are supported.The optical path length approach also enables the implementation of different ToF senor types and transient imaging evaluations.

The main features are demonstrated on a simple 3D test scene.

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